AI Insights · Timothy · April 2022
Top 5 3D Anime Games on Android in Guatemala for Q1 2022
In Q1 2022, the top 5 3D anime games on Android in Guatemala showed varied performance in terms of weekly downloads, revenue, and active users. Data from Sensor Tower reveals these trends.
In Q1 2022, the top 5 3D anime games on the Android platform in Guatemala demonstrated varied performance across weekly downloads, revenue, and active users. Here's a detailed look at how each game fared during the quarter, based on data from Sensor Tower.
Genshin Impact: Natlan Launch experienced fluctuations in weekly revenue, peaking at approximately $2.1K in the week of January 31. Weekly downloads started the quarter strong with around 1.5K during the first week of January, but gradually declined to just over 1K by the end of March. The game maintained a stable number of weekly active users, hovering around 16K to 17K, and reached 17K in the final week of March.
Saint Seiya Awakening: KOTZ saw a steady weekly revenue, with a peak of about $501 in the weeks of December 27 and February 28. Weekly downloads remained relatively low, fluctuating between 4 and 48, while weekly active users showed a slight decline from nearly 2K at the start of the quarter to around 1.5K by the end of March.
The Seven Deadly Sins showed a varied revenue trend, peaking at $675 in the week of January 10. Weekly downloads saw a significant spike to 719 in early March, but gradually declined to 311 by the end of the quarter. The game had a relatively stable number of weekly active users, starting at around 2.6K and ending with approximately 2.2K.
Honkai Impact 3rd showed a significant increase in weekly revenue, peaking at $445 in the final week of February. Weekly downloads remained fairly consistent, ranging from 178 to 293 throughout the quarter. The game also maintained a stable number of weekly active users, fluctuating between 1.5K and 1.8K.
Finally, BLEACH Mobile 3D had modest weekly revenue, peaking at $130 in the last week of December. Weekly downloads remained low, with a peak of 75 in late January. The game saw a slight decline in weekly active users, starting at 109 and ending at 86 by the end of March.
For more detailed insights and trends, visit Sensor Tower.